| • |
NVIDIA® TurboCache™ technology shares the capacity
and bandwidth of dedicated video memory and dynamically
available system memory for turbocarged erformance and
larger total graphics memory.
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TurboCache™ technology is a patented hardware and
software technology that enables direct rendering to
system memory, reducing the local frame buffer
equirements to deliver graphics and system performance
that exceeds traditional discrete graphics solutions.
For example, instead of having 256MB of local emory,
TurboCache™ delivers effective 256MB memory using only
64MB of local memory. Board with 16MB or 32MB local
memory can deliver 128MB of effective memory. |
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NVIDIA® CineFX™ 3.0 engine |
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64-bit texture filtering support delivers
full-speed, high dynamic-range (HDR) lighting effects
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Unmatched image quality delivered through new 16x
anisotropic filtering and rotated grid antialiasing
|
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4x shadow processing power with NVIDIA® UltraShadow™
II for next generation games |
| • |
Infinite program length allows for a new
class of special effects
|
| • |
Hardware-accelerated MPEG and WMV9
decode delivers smooth, artifact-free video |
| • |
Dedicated video hardware reduces CPU
utilization and improves overall system performance
|
| • |
On-chip video encoder and motion
estimation engine provides fast, high-quality encoding
from TV tuner |
| • |
Programmable video engine ensures
compatibility with future video codecs |
| • |
High-quality video scaling and filtering
improves playback quality at any window size |
| • |
PCI Express support accelerates video
editing by speeding up data transfer rates |
| • |
NVIDIA® ForceWare™ software delivers
unmatched features and rock-solid stability |
| • |
High dynamic-range (HDR) rendering
|
| • |
NVIDIA® UltraShadow™ II technology |
| • |
NVIDIA® Intellisample™ 3.0 technology
|
| • |
NVIDIA® ForceWare™ Unified Driver
Architecture (UDA) |
| • |
NVIDIA® nView™ multi-display technology |
| • |
NVIDIA® Digital Vibrance Control™ 3.0 |
| • |
On-chip video processor
|
| • |
64-bit floating point texture filtering
and blending |
| • |
Microsoft® DirectX™ 9.0 Shader Model 3.0
support |
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OpenGL® 1.5 support |
| • |
Superscalar GPU architecture
|
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Innovative 0.11 micron process
technology |
| • |
Operating Systems Support Windows® XP /
2000 |
| • |
Power supply of 350 (and up) watt is
highly recommended for system stability |